Dev Log - (002)


Above you can see the barebones design of A01 our first map in the three map line up we have to share with all of you and what will be drastically improved before the demo. This map was created with out own assets and a few others from Everything Library's. 

The idea behind the level design like this was to make something not only the artist can make but the programmer as well, we designed with the documentation of Halo Forge. Design small pieces of geometry and then build on top of it as you start with a base. 

A01 Is Airfield an open and sunny map and will be the biggest out of the three

This above is the start of A02. what will become a snowy, stormy map on top of a mountain, your units will be seperated by a lot of negative geometry and hidden by the snow


This above is A03, a bridge battle, to push the AI back into the town across to kill the enemy commander, it is a long attrition type map, forcing the player to really take their time.

Get Cold Blooded: Expo Demo